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JaehoonArt

Artist Jaehoon Kim

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Click the images to fit your window screen size.

I was able to develop my hair techniques while creating this head for the game. It started with a very rough head scan so that there could be room to add artistic elements for the final look.
1 x 1024 color map 1 x 1024 normal map 1 x 512 roughness map 1 x 512 occlusion map with shader techniques.

Matt color

Side view

Real time render in the game